The Joan Ganz Cooney Center at Sesame Workshop has released a study that suggests playing digital games may not be a bad thing for kids to do in their spare time. The study, entitled "Game Changer: Investing in Digital Play to Advance Children’s Learning and Health," supports the notion that well-designed educational games can actually aid children in a variety of ways, and "offer the country a rare opportunity to leverage children’s already established enthusiasm [for digital games] in order to reform education and romote healthy development." The report brings together results from studies undertaken at universities and study centers around the globe.
Some excerpts from the report:
**Research by the Mayo Clinic found that children playing Dance Dance Revolution expended significantly more energy than those watching television or playing more traditional video games
**A large, controlled study of 1,500 elementary aged students in Houston schools showed that Squire’s Quest!, a 10-session PC-based multimedia game about a squire’s advancement to knighthood through healthful eating, led to significantly increased consumption of fruit and vegetables
**Randomized trials of the Super Nintendo asthma self-management game Bronkie the Bronchiasaurus found significant reductions in young players’ asthma-related urgent-care and emergency-room visits, missed school days, and parents’ missed work days